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| Golden Sun: Alchemy's Legacy Main |
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Announcements
Anything to be announced will be announced here. Pay attention to this section. If new rules are posted you will be expected to abide by them.
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Mon Dec 22, 2008 8:00 am Saki  |
Dazz |
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GS:AL Background
Background for the GS:AL story, previous chapter summaries and general info.
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Sat Jun 16, 2007 5:09 am Miyajima  |
Dazz |
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Welcome Threads/Goodbyes
Coming in? Welcome! Leaving? We'll miss you! Don't forget to introduce yourself!
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Sun Jan 18, 2009 10:54 am Saki  |
Dazz |
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GS:AL Join
Post your your character here if you wish to RP and wait for it to be accepted. When it is, you can go on with the rest of the story.
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Tue Jul 24, 2007 4:51 pm Miyajima  |
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GS:AL Characters
Characters in the GS:AL story. You may have up to three characters in story, after that, you can have characters in the Join forum, but they cannot be used until one of your existing characters is retired/killed.
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Thu May 31, 2007 2:32 am Miyajima  |
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Disabled Characters
Characters that have not been used for an unusual length of time will be placed here. The original user may pick it up from here or another user may choose to. Send a private message to an Admin if you wish to reactivate a character.
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Archives
This is the section nearly all completed threads are put at the end of a chapter. These are for admin use.
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Thu Nov 22, 2007 6:07 pm Saki  |
Dazz |
| Affiliates |
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Join
Wish to join the Web Ring? Send us here your message and take the button ;). Leave us your button too.
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Mon Feb 05, 2007 5:24 pm Saki  |
Dazz |
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Affiliates
Forums that are part of the Web Ring. Check them out too... You won't regret it n__n
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Thu Mar 15, 2007 10:57 am Saki  |
Dazz |
| Game Talk |
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Golden Sun
Want to discuss anything about the 1st, really addictive game? Post your messages here.
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Dazz |
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Golden Sun: The Lost Age
Post your threads here about the sequel to the game that joined us all
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Dazz |
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General GS
Anything about the game that doesn't belong to the other two categories? Place it here. We want your opinion
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Dazz |
| Off-Topic |
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General Discussion
You wanna talk out of context? This is the place to do it. Members are free to talk about whatever they wish...provided that they follow the rules set down.
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Tue Dec 30, 2008 8:00 am Saki  |
firecracker, Dazz |
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Media
Games, Programs, Music... You name it. You can talk about it here. Just no downloading site links, please.
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Mon Dec 22, 2008 5:33 pm Cryokidd  |
Dazz |
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Debates
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Dazz |
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Forum Games
Tired of discussing or RPing? Relax here... And let the games begin!
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Sat Mar 31, 2007 6:58 am Crackshot  |
Dazz |
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Ask For Help
Need suggestions, opinions or technical service? Place your topics here :D
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Dazz |
| Artists' Alley |
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The Library
If you're an aspiring writer, put your stuff here and hey, you might get discovered. Just put your name as the topic and post your art. You may make comments in other people's threads but may not post your own at there.
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firecracker, Dazz |
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The Gallery
If you're a starving artist, put your stuff here and hey, you might get discovered. Just put your name as the topic and post your art. You may make comments in other people's threads but may not post your own at there.
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Sun Mar 11, 2007 8:16 pm Saki  |
Dazz |
| The Continent of Angara |
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Vale
Home to Four of the Master Adepts, this place has guarded Mt Aleph and the Sol Sanctum for centuries. Their inhabitants are already familiar with Psynergy, so expect to feel at home.
Elements: Venus/Mars
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Mt. Aleph and Sol Sanctum
Located in Mt. Aleph, it was the original resting place of the Elemental Stars. Still heavily guarded, it seems to still keep a secret even though the Stars are gone.
Elements: Venus/Mars
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Vault
Located ‘in the heart of Angara,’ this town is known for being a passing place for those who wish to walk in the steps of the Master Adepts.
Elements: Venus
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Lunpa
The (in)famous village of thieves, known for having had a cruel ruler. Now under Donpappa’s rule, the villagers seem to want to right their wrongs.
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Bilibin
A usually quiet place, it’s a popular rest place for people who just crossed the Goma Range. People here still pass on the legend of the ‘Three Great Warriors.’
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Imil and Mercury Lighthouse
Guardian city to the Mercury Lighthouse and home of Mia, Mercury Master Adept, it has recently become popular as a ‘Winter Wonderland’ and a place where Water Adepts hone their skills.
Element: Mercury
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Kolima
Known for its lumberjack tradition and its Sacred Tree, people here almost always have a pretty high opinion of Adepts. However, don’t try to get near the Sacred Tree. You may regret it.
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Fuchin Temple and Mogall Forest
Popular training spot for Adepts and only stop before entering Mogall Forest. Monks here pass on the tradition of Ki based on the late Nyunpa’s teachings, as well as provide guides for the treacherous Mogall Forest.
Element: Neutral
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Xian
Home of Feizhi, a renowned Chi master, this place is known for its fine silk, Martial Arts training places and peculiar customs. But as they say, ‘When in Tolbi, do as the Tolbians do,’ so have a little caution.
Element: Neutral
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Lama Temple
One of the best-known training places for Jupiter Adepts-in-training thanks to Hamma, Ivan’s sister. People from every part of Weyard come to learn from Chi to Psynergy, or just because the trip’s worth it.
Element: Jupiter/Neutral
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Altin
Recent discoveries of new ruins have attracted a horde of scholars and treasure hunters to this otherwise calm town, so inns here have been quite full lately. Still a good spot for relaxation though... If you ignore the water problem.
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Kalay
Home to Ivan, one of the Master Adepts, this city has turned into the economical axis of Angara. You may find almost anything in this place with the right amount of money.
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Tolbi
The greatest city in Angara, first in military forces and second in economic power. Here warriors can prove their worth and enter the military, or just enjoy the Colosso fights (when the Festival’s at its best)
Element: Venus
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| The Continent of Gondawan |
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Suhalla
People here have been pretty wary of strangers coming for quite a long time, although they keep on aiding people who have gotten lost in the Suhalla Desert or were attacked by the Storm Lizards. It’s a good idea to keep your Psynergy to yourself here.
Element: Venus
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Suhalla Desert
Many people have found themselves lost in this maze-like desert. But if the frequent sandstorms weren’t enough to stop people from entering, the Storm Lizards have been unusually active. It’s better to travel in groups, and with a Mercury Adept.
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Venus Lighthouse
This great tower has been a source of frequent but rather weak earthquakes for a time. The entrance to this place is far from here, but still it receives a great amount of Adepts as visitors or treasure hunters.
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Lalivero and Babi Lighthouse
The greatest city in Gondowan, it guards the true entrance to the Venus Lighthouse under the recently finished and much-visited Babi Lighthouse. However, they are still quite wary of Adepts because of their years-long grudge on Tolbi.
Element: Venus
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Kibombo Plains
Coated in ash and pumice, this was, until recently, the site of the Kibombo tribe's home. Now it's nothing but ruins, however, the Gabomba statue is mostly intact, minus the head.
Element: Mars
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Magma Ruins
These shattered and broken rocks were once Magma Rock, a short time ago. It erupted as a result of the Lighthouses working against eachother, and now is nothing more than a steadily filling caldera.
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Naribwe
Not exactly a big town, but it’s pretty famous for its witch doctor. If you’re willing to pay a bit of money, he might tell you what’s going to happen. People will warn you not to go west, and they might have a big reason for it.
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Gondawan Cliffs
These huge walls of rock seperate Gondawan from Indra-Osenia. You'll need good climbing ability (or good Psynergy) ability to get across.
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| The Continent of Indra |
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Daila
Once a poor village hit by a tidal wave, it has recovered from the disaster and grown thanks to being near the sea. They still take great care of the Temple of the Sea God, although their greatest treasure has been taken away.
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Kandorean Temple
Although Master Poi passed away some time ago, a great amount of students come here to learn and hone their spiritual and/or Psynergy skills. You never know what the reward for completing this place’s test will be...
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Dehkan Plateau
This treacherous place is often avoided by travelers, but it’s a place that must be crossed to get to Madra. It doesn’t rain often, hence the possibility of falling through the crumbling ground to the caves under it.
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Madra
A prosperous port thanks to their recently-obtained knowledge of ship construction, Madra is a place where Adepts are deeply respected. The catacombs have been opened for scholar investigation, but there’s a high chance they’ll close the only entrance to it.
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| The Continent of Osenia |
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Yampi Desert
Sand-swept and barren Yampi Desert is no longer a necessary evil on the trek through Osenia. Though it is of interest to the traveller, one of only two places sandfalls can be seen, and theres always the Vanakar ruins...
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Alhafra
A rich sea town, that, with the death of the former Mayor, has grown greater in power and gained a foothold as the greatest city in Osenia. Ships can be found for hire here.
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Yallam
Home of the now aging blacksmith Sunshine, the greatest in Osenia, if not the world. He has brought fame once again to Yallam, which is no longer a poor settlement on the edge of the Eastern Sea.
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Garoh
The home of Garoh's Pack, the only known lycanthropes in Weyard. All are now Jupiter adepts, with the growing power of nearby Air's Rock, and their newfound fame at the hands of Alhafra and Yallam have softened outsider's views of their kind.
Element: Jupiter
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Mikasalla
Still pretty small, but a good place for a spot of respite nonetheless. Can't promise you'll have much to do here though...
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| The Eastern Sea |
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Izumo
Land of the Rising Sun, and many Venus adepts. A centre of political turmoil, and there are rumours of the serpent re-awakening...
Element: Venus
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Apojii Islands
A beautiful haven of land perched on Gaia Falls, also famous for Aqua Rock and its large network of islands and caves.
Element: Mercury
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Champa and Ankohl Tower
Once a pirate town, now a respectable and thriving community of blacksmiths, thanks to the teachings of Ankohl. Many treasures can still be found in the tower nearby...
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Lemuria
With King Hydros still in charge and Piers the Water Master recently named as his heir, this powerful place has begun to accept outsiders – especially Adepts. Magnificent place to learn about Mercury Psynergy or just have a glimpse of the legendary past. Conservato still disapproves... Of course.
Element: Mercury
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| The Continents of Atteka and Hesperia |
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Shaman Village
Shaman Village, nestled away among the rocks of Atteka, this village rarely has visitors. You can get your fortune told here, and take on one of the villagers in Trial Road.
Element: Jupiter
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Jupiter Lighthouse
Built like a huge pinaccle of rock rising from the mountains, this monolith stands guard over Hesperia. Entry is difficult because of the unaturally high winds in the area.
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Contigo
The city of the Anemos, home of Sheba, argueably the strongest Jupiter adept alive, it is also the home of many new Jupiter adepts.
Element: Jupiter
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Anemos Sanctum
A mysterious place that still, after all these years, shines with the power of seventy-two Djinn. One wonders if there are still some secrets left to be uncovered...
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| The Northern Reaches |
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Prox
The frozen wasteland of the Mars Clan, Prox. Still unmapped, and has a constant guard around it, set up by the people of Weyard. The Fire Clan are beginning to get resentful...
Element: Mars
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Mars Lighthouse
The largest of all four lighthouses, this silent spire stands sentinel over Gaia Falls, the beacon still shining over the windswept tundra.
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Kalt Island
A small, though certainly not insignificant island near the frozen North. It remains one of the few places that still trust Prox and its inhabitants.
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Loho
The dwarven mining community of Loho is peaceful and most certainly profitable. The ancient ruins of the site may still hold some treasures...
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